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If you don't have the GCD to Slam then it's probably worth just using the Heroic Strike unless you think you'll be able to Colossus Smash really soon. If you're at risk of rage capping, try to Slam. You shouldn't hold your whole rotation waiting for a 4 or 5 stack, because it won't happen that often. GhostCrawler: To Zawani Think of getting a high stack for Taste for Blood as a random bonus, much like getting enraged from a bunch of crits in a row. I was wondering if you could lower the damage bonus of the buff or damage of OP while also increasing the proc chance as well. Very rarely do I get more than 2 stacks of Taste for Blood and sometimes I can use Overpower 5 or 6 times without a single proc of it, which then will leave me rage starved and without buttons to press. It feels like there is too much rng involved with the rotation. Hey, I had a question regarding Arms Warrior PvE rotation. That's something we'd like to do in a future patch. Ion Hazzikostas: We agree that some rogue visuals (Shadow Blades, Shadow Walk, etc.) could use some more love. Paladins get Ashbringer could Rogues get something equally cool looking? Rogue's Shadow Blades visual effect is lacking, and needs more of a pop. We'll see how hard it is to remove that restriction. GhostCrawler: We agree that it feels like an antiquated rule at this point. Is there any plans to allow players to have more then one Death Knight per server? Figuring out the females and the two-headed mages would be (fun!) challenges. We considered them for Cataclysm instead of goblins. Were Orges ever thought of as a playalbe race, at one time? We also wanted to emphasize movement and damage-dealing to heal, because those were core to the monk class. Greg Street: Mostly we wanted it to feel different from existing healers, so there is an emphasis on a channeled spell as the main heal. What was the idea with Monk healing? What mix of elements inspired it and defined it?